I just uploaded the next model to the Unity store and it is waiting for submission! This is a watertower from “Chester’s Mill”, a fictional US-city in the series “Under the Dome”. In order to use this model commercially, I suggest either removing the writing alltogether, or to substitute it with one of your liking. It’s very easy to change, because all texture files are layered PSDs.
Loving the work with Unity, so far. I must admit, I am/was a UDK guy, but the ease of use and the tools in Unity are unparalleled!
I do lack a proper material shader though, so all my screenshots on the Unity store are only showing the Diffuse and Normal map. You can compare how much better it looks with a dedicated specular Map on this screenshot from UDK. However, with a proper shader in Unity, you can achieve the same or better-looking result!